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Accessibility principles

What Makes Content Accessible?

The Floe approach to inclusive learning emphasizes a "one size fits one" approach. Instead of having a single resource that tries to be accessible to every possible need and preference (i.e., "one size fits all"), Floe encourages a diversity of individualized resources that meet the diverse needs and preferences of leaners through transformation, supplementation, and remixing of existing resources.

Understanding Accessibility and Inclusivity

Floe defines Inclusive Design as design that is inclusive of the full range of human diversity with respect to ability, language, culture, gender, age and other forms of human difference.

Disability is the mismatch between the needs and preferences of the user and the system or environment. Accessibility, then, is the ability of the system or environment to accommodate the needs and preferences of each individual. To further understand these definitions and what it means for content creation, adaptation, and usability, look at the Floe work describing some user states and contexts.

Where to Begin?

If we knew how to, and if we had easy-to-use tools, we'd all make our content more accessible, more inclusive, more adaptable, and more configurable to individual learner needs. Of course, authoring content in an accessible application from the beginning helps achieve these goals best and makes the content more adaptable. There are also options for making materials more accessible "after the fact" (see Video content and learning, Audio content and learning, Cognitive considerations).

In either case, making content more inclusive begins with understanding what kinds of alternatives are needed, and realizing that inclusivity and accessibility are achieved through awareness, adaptation, collaboration, and flexibility. There is no definitive checklist, no machine that churns out accessible materials. With awareness and the tools (like those made through Floe) we can commit to making our materials more inclusive and more accessible.

Understanding the standards for making web content accessible is a great place to start.

The Web Content Accessibility Guidelines are particularly important to Web content creators of text, images, forms, sounds, and more. Below is an introduction to its basic principles.

Accessibility Principles

While individual resources might not be able to satisfy each principle exhaustively for every learner in all situations, the collective diversity of resources enabled through Floe could meet the needs and preferences of all learners.

Perceivability: Content should be consumable

  • Content should be made available in different and adjustable modalities so that learners who are more comfortable or only able to consume content in a particular mode have that option available to them
  • Some ways this can be accomplished:
    • Augmenting existing modalities: make things easier to see and hear (e.g., adding options to increase/decrease contrast, provide larger text, change volume, etc.)
    • Provide text alternatives for non-text content (e.g., captions and other alternatives for multimedia)
Floe examples: Learner Options (sometimes known as UI Options), Video content and learning, ADOD

Understandability: Content should be plain and clear to comprehend

  • Different learners have different thresholds for wading through the complexity of the content, and complexity of the content's articulation/presentation
  • Write content material that isn't unnecessarily difficult to understand
  • Some things that can be done:
    • Provide a mechanism for content simplification: content prioritization, linearization, and reduction of non-essential clutter
    • Make text readable and understandable
    • Make content appear and operate in predictable ways.
Floe examples: Cognitive considerations, Learner Options (sometimes known as UI Options), Video content and learning

Operability: Interactions should be operable by everyone

  • Make sure that the resource is usable using different inputs (both a combination of different inputs, and individual inputs)
  • Be sensitive to different levels of dexterity when using inputs
  • Make all functionality available from a keyboard.
  • Give users enough time to read and use content.
  • Do not use content that causes seizures.
  • Help users navigate and find content.
  • Examples of inputs:
    • Common inputs: mouse, keyboard
    • Other inputs: switch, eye tracking, etc.
Floe examples: Learner Options (sometimes known as UI Options), Video content and learning

Robustness: Resources should be compatible with tools now and later

  • Maximize compatibility with current and future user tools.
  • Learning resources should gracefully degrade when using older tools, and progressively enhance when using modern tools.

Tools for evaluating accessibility of content

A complete list of Web Accessibility Evaluation Tools from the W3C

Authoring

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Standards

Floe works with many international standards organizations to ensure that emerging technical standards are inclusively designed. In particular, Floe works with: